> For the complete documentation index, see [llms.txt](https://nuclear-industry.gitbook.io/nuclear-industry/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://nuclear-industry.gitbook.io/nuclear-industry/fishing.md).

# Fishing🐟

<figure><img src="https://3072518766-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fm83hNrvn0CmLRSZjRTxX%2Fuploads%2F89K6CIqO7MFpGQUf7SQ1%2FFishing.png?alt=media&amp;token=8abac5d2-d81b-4ac3-b5e5-84208dd27c9a" alt=""><figcaption></figcaption></figure>

&#x20;                                                                                 **FISHING**&#x20;

Each fishing attempt consumes **10** energy. Whenever a player catches a red fish, 4 points will be added to the points they have accumulated for fishing. A new tab labeled "Tasks" will be opened on the NPC. When the player accepts the task, the NPC will say, "You will earn **4** points for each red fish." There will be a map for fishing, with an NPC where players can purchase fishing rods and bait (**with** **NUC tokens**). Additionally, players can sell items to the same NPC. The price of a fishing rod will be **50 NUC tokens.**

1- *<mark style="color:red;">**Fry Fish Bait**</mark>* (***blue fish catch probability: 10%, red fish catch probability: 1%, juvenile fish catch probability: 30%, remaining percentage chance of catching nothing***)

2- *<mark style="color:red;">**Blue Fish Bait**</mark>* (***blue fish catch probability: 20%, red fish catch probability: 4%, juvenile fish catch probability: 30%, remaining percentage chance of catching nothing***)

3-*<mark style="color:red;">**Red Fish Bait**</mark>* (***blue fish catch probability: 30%, red fish catch probability: 5%, juvenile fish catch probability: 30%, remaining percentage chance of catching nothing***)
